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Call for Content: Blenderart Magazine #36

The bi-monthly magazine, Blenderart is calling for content for its 36th edition. Blenderart Magazine is created for the Blender community, offering great opportunities for upcoming Blender artists, showing off their work.

As usual, Blenderart is looking for new and fresh high-quality images created with Blender, the open source, cross platform suite of tools for 3D creation, in relation to a given theme.

It’s time again to start thinking about articles, tutorials and images for Issue #36 of Blenderart Magazine.

The theme for this issue is “Mechanical Mayhem: before and after”.

Shiny Mechanical, Beautifully Messed Up

Submit your best renders based on the theme of the issue. The theme of this issue is “Mechanical Mayhem: before and after”. Please note if the entry does not match with the theme it will not be published. And remember to include “before and after” renders and animations.

After you have created your beautiful shiny vehicle or mechanical marvel of modeling greatness, mess it up. And mess it up good. Blenderart is looking for aged, used, dented, dinged, wrecked, blown up and utterly messed up. This is a great time to explore materials and modifiers that can add to the realism of our Mayhem.

Image size should be of 1024x (width) at max.

Get Your Blender Works Seen!

Selected works will be published in the 36th edition of Blenderart Magazine.

Submit Works to Blenderart Magazine #36 Online

Send in your entries for gallery to gaurav [at] blenderart.org (please replace [at] with @).

Subject: “Gallery submission Issue # 36″